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DEC 2023

Bachelor Thesis

For my thesis I wanted to expand the preconceived boundaries of Artificial Intelligence, as well as developing a product for kids.

Research

During the research phase of my thesis, I decided to explore the role of AI within social media and how that is affecting primarily the younger generations

SAMEY

From my research I was able to define what characteristics I wanted my product to have and what the core values where.

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Moodboard

The feeling I wanted to convey through my moodpboard was one of light-heartedness, exploration, wonder and playfulness

SAMEY | Brief

My brief was to create a source of entertainment specified to children that allows them to learn while they play and simultaneously reinstate their sense of place and reconnects them to their environment.

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Concept

The concept for my project takes the shape of an innovative AI-powered toy designed to encourage outdoor play. The toy takes the form of a smart binoculars-like device, by seamlessly integrating AI technology with outdoor exploration, the toy aims to inspire a love for nature, curiosity, and a sense of wonder in children while fostering a healthy and active lifestyle.

SAMEY

Samey works similarly to any type of virtual reality goggles, equipped with a built-in camera and AR capabilities, Samey overlays digital information on the real-world environment when children look through the lenses. Children can discover hidden facts about plants, animals, and landmarks as the AI identifies and provides information in real-time.

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